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The Faculty of Education organized an activity to enhance competence in creating innovative educational media for student teachers.

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30 March 2026 11:11:46


On March 23, 2026, the Faculty of Education, Suan Sunandha Rajabhat University, organized the activity "Enhancing the Competency in Creating Innovative Educational Media for Student Teachers" to reflect the learning achievements of second-year students through the design and presentation of board games for teaching (board game-based learning). Assistant Professor Dr.Ganratchakan Lertamornsak, Head of the Innovation and Educational Technology Group, gave the welcoming speech, and Assistant Professor Dr. Kannika Piromrat, Dean of the Faculty of Education, Suan Sunandha Rajabhat University, presided over the opening ceremony and gave a motivational speech to the students.

This activity is not only part of the teaching and learning process but also drives the university's strategy towards achieving Sustainable Development Goals (SDGs), specifically Goal 4: Promoting the ability of student teachers to create innovative board games. This helps make future teaching more diverse, engaging, and high-quality, directly contributing to active learning for students at the basic level. Goal 9 focuses on creating... Educational innovators are those who can apply knowledge to create new tools to elevate the standards of the teaching profession in the digital age. Goal 17, the coaching process and evaluation by a panel of experts from various fields, aims to build a strong academic collaboration network, promoting the exchange of knowledge and effective supervision techniques.

This activity marks a significant step for second-year students in preparing to become professional teachers capable of creating innovative media to effectively and sustainably develop student potential.